Sintel, scored
Published October 2026
Three cues in E minor for full orchestra: a low drone and celesta in the dark, four horns on her theme in the fight, an unresolved aftermath. Scored on October 31, 2026 through the scoring studio, the same loop anyone gets: the film went in, the scored film came back 21 minutes later, and nothing was touched by hand.
What was asked
- The sound: Fantasy.
- How much music: Balanced.
- If the film already has music: Replace it.
- Direction: “A girl fights a dragon in its cave: hold the dread in the dark, let the fight explode, and end quiet and unresolved.”
Those are the studio's own controls, set as anyone would set them. The composer is free to depart from them when the picture asks for it, and says so when it does.
The composer's notes
What the studio's composer wrote back with the scored film, in its own words; only its closing offer of changes is left out.
The film is scored from the first frame to the last, and the scored video, printmaster and music-and-effects stem are in the studio. The clip had no audio track at all, so the orchestra is its whole soundtrack: there was no dialogue to duck under and no old music to remove. The delivery measures −16 LUFS for web, true peak −1.7 dB.
The score, in E minor, played by a full orchestra in a hall:
- 1M1 "The Lair" (0:00–0:31): the dread. In the dark there's only a low E in the basses and cellos, with cold celesta notes for the crystals. When the dragon is revealed (0:07), timpani and bass drum strike and the low strings crawl through the dragon motif, E–F–E–B♭, which ends on an uneasy tritone. High violins hang a minor ninth apart above it. When she's face to face with the dragon, the horns play a soft first hint of her theme. The baby dragon at 0:26 gets a harp-and-celesta figure. A timpani crescendo then leads straight into the attack.
- 1M2 "The Fight" (0:31–1:03): it explodes. Driving cellos and arpeggiating violins push it, with stabs on the cuts at 0:33 and 0:39. Four horns take her heroic theme. When she lands on the dragon at 0:50, the theme comes back at full force: trumpets join the horns, violins double it an octave up, and cymbals and timpani land the hit. When she's thrown down at 0:59 the whole orchestra hits a jarring chord. A timpani roll then swells into her last charge.
- 1M3 "Aftermath" (1:03–1:30): quiet and unresolved. It opens at the climax: the theme broadens in the brass, with the big timpani and cymbal strokes the brief asked for. Then it collapses at the cut at 1:15. Under a low C, the high violins hang on and the celesta and harp return. The solo horn plays the theme one last time and stops on F♯. Below it the bass clarinet murmurs the dragon motif, and the music fades out without resolving.
What came back imperfect:
- 1M1 low basses: the checker heard 4 of 6 notes in the low E pedal. A re-render measured worse, so I kept the original section take.
- 1M2 bass drum: the first take added strokes I hadn't written, so I replaced it with a one-shot drum that plays exactly the 7 hits written.
- 1M3 high violins: the checker heard 5 of 8 attacks. They're very high, quiet held notes that are hard for it to read, so I didn't re-render them. Listen to that last stretch.
- Overlaps: each cue's hall reverb tail runs about 2–3 seconds into the next cue. They overlap smoothly, and the final loudness pass keeps the overlaps within the peak limit.
Who played
- 1M1: Violins I, Violins II, Violas, Cellos, Basses, Bass Clarinet, Horns, Celesta, Harp, Timpani, Bass Drum.
- 1M2: Violins I, Violins II, Violas, Cellos, Basses, Horns, Trumpets, Trombones, Tuba, Harp, Timpani, Bass Drum, Cymbals.
- 1M3: Violins I, Violins II, Violas, Cellos, Basses, Horns, Solo Horn, Trumpets, Trombones, Tuba, Bass Clarinet, Celesta, Harp, Timpani, Bass Drum, Cymbals.
Every part is its own stem in the delivery, with the notes it played.
The delivery, measured
| Measure | Result |
|---|---|
| Length | 1:30 |
| Integrated loudness | −16 LUFS (the web target) |
| True peak | −1.7 dBTP |
| Loudness range | 12.2 LU |
| Picture | copied untouched |
| Film in to scored film out | 21 minutes |
Score this film yourself
Open Sintel in the studio as a sample, pick another sound or write your own direction, and get your own version back.
Open it in the studio →FAQ
Is Sintel free to use?
Yes, under CC BY 3.0: use it, score it and share it, with the credit "© Blender Foundation, durian.blender.org" and the licence named.
Was anything fixed by hand?
No. The film went through the scoring studio's own loop on the live service; the score, the mix and the delivery are what came back.
Can I score my own film this way?
Yes. Drop your cut into the scoring studio, pick a sound and how much music you want, add a line of direction, and you get the scored film, a printmaster, an M&E and every stem back.
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